Scene reset and removed the inital cube.

This commit is contained in:
CJ Satnarine
2023-03-22 13:08:10 -04:00
committed by GitHub
parent 8e64734c35
commit 5d7466b191

View File

@@ -2,38 +2,44 @@
import bpy;
import random;
#Functions to clean the scene. This removes all of the objects, collections, materials, particles, textures, images, curves, meshes, actions, nodes, and worlds from the scene.
def cleanScene():
# Changes the mode to object mode if it is in Edit mode.
if (bpy.context.active_object and bpy.context.active_object.mode == "EDIT"):
bpy.ops.object.editmode_toggle();
# Checks for hidden stuff and unhides them.
for obj in bpy.data.objects:
obj.hide_set(False);
obj.hide_select = False;
obj.hide_viewport = False;
# Selects all the objects and then deletes.
bpy.ops.object.select_all(action = "SELECT");
bpy.ops.object.delete();
# Clears the scene.
cleanScene();
# Size of each cube.
size = 1;
# Setting the x, y, and z positions.
x = y = z = size / 2;
#Creating the inital cube.
bpy.ops.mesh.primitive_cube_add(size = size, location = (x, y, z));
# Iterate over each grid 'cell' we want a cube at.
for x in range(20):
for y in range(20):
for z in range(1):
# Set the location.
location = (x, y, z);
# Add the cubes.
bpy.ops.mesh.primitive_cube_add(size = size, location=location, scale=(1, 1, 1));
##Creating cubes in the X-Position.
#for i in range(xNumOfCubes):
# x += size;
# bpy.ops.mesh.primitive_cube_add(size = size, location = (x, y, z));
##Creating cubes in the Y-Position.
#for i in range(yNumOfCubes):
# y += size;
# bpy.ops.mesh.primitive_cube_add(size = size, location = (x, y, z));
##Creating cubes in the Z-Position.
#for i in range(zNumOfCubes):
# z += size;
# bpy.ops.mesh.primitive_cube_add(size = size, location = (x, y, z));
# Notes:
# - There is a cube that spawns amongst the grid that doesn't fit in with the rest.
# - To create the grid to spawn cubes in the z-axis, then I should create a new for loop within the nested loop to take create it in the z-axis.
# - For loop for the grid:
# - x is for creating cubes in the x axis.
# - y is for creating cubes in the y axis.
# - z is for creating cubes in the z axis.
# - I need to add the materials to the cubes and somehow save it in the Blender program.