diff --git a/GenerateTerrain.py b/GenerateTerrain.py index b8b5846..84f6560 100644 --- a/GenerateTerrain.py +++ b/GenerateTerrain.py @@ -52,12 +52,12 @@ def buildTree(): treeXPos = random.randint(0, xNum - 1) treeYPos = random.randint(0, yNum - 1) treeZPos = z - treeHeight = random.randint(3, 7) + treeTrunkHeight = random.randint(3, 5) # Add a single block as the location of the tree stump. # Loop through the treeheight to add a new cube as a chunk of the trunk. Add colour to the trunk. counter = 1 - while counter <= treeHeight: + while counter <= treeTrunkHeight: # Create the cube at that position. bpy.ops.mesh.primitive_cube_add(size = size, location = (treeXPos, treeYPos, treeZPos), scale = (size, size, size)) # Save the active object