diff --git a/GenerateTerrain.py b/GenerateTerrain.py index e2c6baa..4503b86 100644 --- a/GenerateTerrain.py +++ b/GenerateTerrain.py @@ -1,6 +1,5 @@ #Imports. import bpy; -import random; # Variables: # Size of each cube. @@ -15,7 +14,6 @@ zNum = 3; cubeCount = 0; # Setting the maximum amount of cubes that is needed to be created. numOfCubes = xNum * yNum * zNum; -print(numOfCubes); #Function to clean the scene. This removes all of the objects, collections, materials, particles, textures, images, curves, meshes, actions, nodes, and worlds from the scene. def cleanScene(): @@ -63,6 +61,8 @@ def spawnGround(): cleanScene(); spawnGround(); +# Shows that the code ran. +print("The code ran."); # Notes: # - For loop for the grid: