From ae5e516a80e1985c59aba4c7e074a412e2621c6c Mon Sep 17 00:00:00 2001 From: CJSatnarine Date: Wed, 3 May 2023 12:40:17 -0400 Subject: [PATCH] Changed the file name. --- ImageTextureTrial2.py | 22 ---------------------- 1 file changed, 22 deletions(-) delete mode 100644 ImageTextureTrial2.py diff --git a/ImageTextureTrial2.py b/ImageTextureTrial2.py deleted file mode 100644 index a8f198b..0000000 --- a/ImageTextureTrial2.py +++ /dev/null @@ -1,22 +0,0 @@ -# Link to the code from StackExchange: https://blender.stackexchange.com/questions/157531/blender-2-8-python-add-texture-image - -#Import python -import bpy -from bpy import context, data, ops - - -mat = bpy.data.materials.new(name="New_Mat") -mat.use_nodes = True -bsdf = mat.node_tree.nodes["Principled BSDF"] -texImage = mat.node_tree.nodes.new('ShaderNodeTexImage') -texImage.image = bpy.data.images.load("C:\\Users\\satna\\OneDrive\\Desktop\\Programming\\Python\\Blender\\Blender-World-Generator\\DirtBlock.png") -mat.node_tree.links.new(bsdf.inputs['Base Color'], texImage.outputs['Color']) - -ob = context.view_layer.objects.active - -# Assign it to object -if ob.data.materials: - ob.data.materials[0] = mat -else: - ob.data.materials.append(mat) -