Implimented releasing of faces.
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@@ -78,7 +78,11 @@ def spawnGround():
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# Show the updates in the viewport.
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bmesh.update_edit_mesh(activeObject.data);
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print('face ', i, ' grabbed');
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print('Face ', i, ' grabbed');
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# Deselect the faces.
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bm.faces[i].select = False;
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print('Face ', i, ' released');
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# Add the material.
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activeObject.data.materials.append(material);
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