Actually made the code neater.

This commit is contained in:
CJ Satnarine
2023-02-22 12:24:31 -05:00
committed by GitHub
parent b349ae3b6e
commit e4cb6bc95e

View File

@@ -1,23 +1,24 @@
#Imports.
import bpy; import bpy;
size = 1; size = 1;
numOfCubes = 15;
x = y = z = size / 2; x = y = z = size / 2;
#Add starting cube.
bpy.ops.mesh.primitive_cube_add(size = size, location = (x, y, z)); bpy.ops.mesh.primitive_cube_add(size = size, location = (x, y, z));
#z = 1.5;
#bpy.ops.mesh.primitive_cube_add(size = size, location = (x, y, z));
#x #Creating cubes in the X-Position.
for i in range(15): for i in range(numOfCubes):
x += size; x += size;
bpy.ops.mesh.primitive_cube_add(size = size, location = (x, y, z)); bpy.ops.mesh.primitive_cube_add(size = size, location = (x, y, z));
#Z #Creating cubes in the Y-Position.
for i in range(15): for i in range(numOfCubes):
z += size;
bpy.ops.mesh.primitive_cube_add(size = size, location = (x, y, z));
#y
for i in range(15):
y += size; y += size;
bpy.ops.mesh.primitive_cube_add(size = size, location = (x, y, z)); bpy.ops.mesh.primitive_cube_add(size = size, location = (x, y, z));
#Creating cubes in the Z-Position.
for i in range(numOfCubes):
z += size;
bpy.ops.mesh.primitive_cube_add(size = size, location = (x, y, z));