Included code to create a new material slot.

This commit is contained in:
CJ Satnarine
2023-03-23 13:06:17 -04:00
committed by GitHub
parent 5d7466b191
commit ff581451aa

View File

@@ -2,7 +2,7 @@
import bpy;
import random;
#Functions to clean the scene. This removes all of the objects, collections, materials, particles, textures, images, curves, meshes, actions, nodes, and worlds from the scene.
#Function to clean the scene. This removes all of the objects, collections, materials, particles, textures, images, curves, meshes, actions, nodes, and worlds from the scene.
def cleanScene():
# Changes the mode to object mode if it is in Edit mode.
if (bpy.context.active_object and bpy.context.active_object.mode == "EDIT"):
@@ -18,7 +18,7 @@ def cleanScene():
bpy.ops.object.select_all(action = "SELECT");
bpy.ops.object.delete();
# Clears the scene.
# Calling the clean scene method.
cleanScene();
# Size of each cube.
@@ -36,6 +36,12 @@ for x in range(20):
# Add the cubes.
bpy.ops.mesh.primitive_cube_add(size = size, location=location, scale=(1, 1, 1));
# Add a new material slot.
bpy.ops.object.material_slot_add();
# Add a blue material to the mesh named "Cube".
bpy.data.objects['Cube'].material_slots[0].material = bpy.data.materials['Material.001'];
# Notes:
# - For loop for the grid:
@@ -43,3 +49,4 @@ for x in range(20):
# - y is for creating cubes in the y axis.
# - z is for creating cubes in the z axis.
# - I need to add the materials to the cubes and somehow save it in the Blender program.
# - I need to add a function to create a tree in a random position. This function will create cubes and put them in a way to look like a tree. It will also assign the correct materials to their proper cubes.