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Blender-World-Generator/Trial.py
2023-02-22 13:02:46 -05:00

29 lines
777 B
Python

#Imports.
import bpy;
size = 1;
xNumOfCubes = 3;
yNumOfCubes = 2;
zNumOfCubes = 0;
x = y = z = size / 2;
#Creating the inital cube.
bpy.ops.mesh.primitive_cube_add(size = size, location = (x, y, z));
#I need to create an algorithm that will create the cubes in the shape of a block.
#Creating cubes in the X-Position.
for i in range(xNumOfCubes):
x += size;
bpy.ops.mesh.primitive_cube_add(size = size, location = (x, y, z));
#Creating cubes in the Y-Position.
for i in range(yNumOfCubes):
y += size;
bpy.ops.mesh.primitive_cube_add(size = size, location = (x, y, z));
#Creating cubes in the Z-Position.
for i in range(zNumOfCubes):
z += size;
bpy.ops.mesh.primitive_cube_add(size = size, location = (x, y, z));