Files
Blender-World-Generator/Trial.py
2023-03-21 12:58:09 -04:00

39 lines
1.2 KiB
Python

#Imports.
import bpy;
import random;
size = 1;
x = y = z = size / 2;
#Creating the inital cube.
bpy.ops.mesh.primitive_cube_add(size = size, location = (x, y, z));
# Iterate over each grid 'cell' we want a cube at.
for x in range(20):
for y in range(20):
#Set the location.
location = (x, y, z);
#Add the cubes.
bpy.ops.mesh.primitive_cube_add(size = size, location=location, scale=(1, 1, 1));
##Creating cubes in the X-Position.
#for i in range(xNumOfCubes):
# x += size;
# bpy.ops.mesh.primitive_cube_add(size = size, location = (x, y, z));
##Creating cubes in the Y-Position.
#for i in range(yNumOfCubes):
# y += size;
# bpy.ops.mesh.primitive_cube_add(size = size, location = (x, y, z));
##Creating cubes in the Z-Position.
#for i in range(zNumOfCubes):
# z += size;
# bpy.ops.mesh.primitive_cube_add(size = size, location = (x, y, z));
#Notes:
# - There is a cube that spawns amongst the grid that doesn't fit in with the rest.
# - To create the grid to spawn cubes in the z-axis, then I should create a new for loop within the nested loop to take create it in the z-axis.