Initial commit

This commit is contained in:
CJ Satnarine
2025-02-15 00:07:28 -05:00
committed by GitHub
commit 30879d8ef8
25 changed files with 16500 additions and 0 deletions

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BasedOnStyle: LLVM
IndentWidth: 4
TabWidth: 4
UseTab: Never

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/build

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CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.5.0)
project(opengl_project VERSION 0.1.0 LANGUAGES C CXX)
cmake_policy(SET CMP0072 NEW)
find_package(OpenGL REQUIRED)
add_executable(
opengl_project
src/main.cpp
src/glad/glad.c
src/glad/glad.h
src/stb/stb_image.h
src/stb/stb.cpp
src/shaders/fragmentShader.frag.glsl
src/shaders/vertexShader.vert.glsl
src/classes/Classes.h
src/classes/Shader.h
src/classes/Shader.cpp
src/classes/debug.cpp
src/classes/debug.h
src/classes/ElementBufferObject.h
src/classes/ElementBufferObject.cpp
src/classes/VertexArrayObject.h
src/classes/VertexArrayObject.cpp
src/classes/VertexBufferObject.h
src/classes/VertexBufferObject.cpp
src/classes/Texture.h
src/classes/Texture.cpp
)
target_link_libraries(opengl_project glfw OpenGL::GL)

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README.md Normal file
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# OpenGL-Template
This is a template I will use for OpenGL projects.
It contains classes that made my experience easier in OpenGL.
This template just provides you with a black window.

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#include "ElementBufferObject.h"
#include "Shader.h"
#include "Texture.h"
#include "VertexArrayObject.h"
#include "VertexBufferObject.h"
#include "debug.h"

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#include "ElementBufferObject.h"
ElementBufferObject::ElementBufferObject(unsigned int *indices,
GLsizeiptr size) {
glGenBuffers(1, &ID);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ID);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, indices, GL_STATIC_DRAW);
}
void ElementBufferObject::Bind() { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ID); }
void ElementBufferObject::Unbind() { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); }
void ElementBufferObject::Delete() { glDeleteBuffers(1, &ID); }

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#ifndef ELEMENT_BUFFER_OBJECT_H
#define ELEMENT_BUFFER_OBJECT_H
#include "../glad/glad.h"
class ElementBufferObject {
public:
// ID reference of the Elements Buffer Object.
unsigned int ID;
// Constructor that generates EBO and links it to indices.
ElementBufferObject(unsigned int *indices, GLsizeiptr size);
// Binds the EBO.
void Bind();
// Unbinds the EBO.
void Unbind();
// Deletes the EBO.
void Delete();
};
#endif

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#include "Shader.h"
#include "debug.h"
#include <fstream>
#include <ostream>
#include <sstream>
using namespace std;
Shader::Shader(const char *vertexPath, const char *fragmentPath) {
// Retreive the vertex/fragment source code from the filepath.
string vertexCode;
string fragmentCode;
ifstream vertexShaderFile;
ifstream fragmentShaderFile;
// Ensure ifstream objects can throw exceptions.
vertexShaderFile.exceptions(ifstream::failbit | ifstream::badbit);
fragmentShaderFile.exceptions(ifstream::failbit | ifstream::badbit);
try {
// Open files.
LogInfo("Opening files.");
vertexShaderFile.open(vertexPath);
LogInfo(vertexShaderFile.is_open() ? "true" : "false");
fragmentShaderFile.open(fragmentPath);
LogInfo(fragmentShaderFile.is_open() ? "true" : "false");
stringstream vertexShaderStream;
stringstream fragmentShaderStream;
// Read file's buffer contents into streams.
LogInfo("Reading file contents into streams.");
vertexShaderStream << vertexShaderFile.rdbuf();
fragmentShaderStream << fragmentShaderFile.rdbuf();
// Close the file handlers.
LogInfo("Closing file handles.");
vertexShaderFile.close();
fragmentShaderFile.close();
// Convert the stream into string.
LogInfo("Converting the stream into string.");
vertexCode = vertexShaderStream.str();
fragmentCode = fragmentShaderStream.str();
} catch (std::ifstream::failure e) {
cout << "ERROR::SHADER::FILE_NOT_SUCCESFULLY_READ:\n"
<< "what - " << e.what() << "\n"
<< "code - " << e.code() << endl;
}
// Compile Shaders.
const char *vertexShaderCode = vertexCode.c_str();
const char *fragmentShaderCode = fragmentCode.c_str();
unsigned int vertex, fragment;
// Vertex shader.
vertex = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex, 1, &vertexShaderCode, NULL);
glCompileShader(vertex);
checkCompileErrors(vertex, "VERTEX");
// Fragment Shaders.
fragment = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragment, 1, &fragmentShaderCode, NULL);
glCompileShader(fragment);
checkCompileErrors(fragment, "FRAGMENT");
// Shader Program.
ID = glCreateProgram();
glAttachShader(ID, vertex);
glAttachShader(ID, fragment);
glLinkProgram(ID);
checkCompileErrors(ID, "PROGRAM");
// Shaders no longer needed after linking.
glDeleteShader(vertex);
glDeleteShader(fragment);
}
void Shader::Activate() { glUseProgram(ID); }
void Shader::Delete() { glDeleteProgram(ID); }
void Shader::setBool(const string &name, bool value) const {
glUniform1i(glGetUniformLocation(ID, name.c_str()), (int)value);
}
void Shader::setInt(const string &name, int value) const {
glUniform1i(glGetUniformLocation(ID, name.c_str()), value);
}
void Shader::setFloat(const string &name, float value) const {
glUniform1i(glGetUniformLocation(ID, name.c_str()), value);
}
void Shader::checkCompileErrors(unsigned int shader, string type) {
int success;
char infoLog[1024];
if (type != "PROGRAM") {
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
if (!success) {
glGetShaderInfoLog(shader, 1024, NULL, infoLog);
cout << "ERROR::SHADER_COMPILATION_ERROR of type: " << type << "\n"
<< infoLog
<< "\n -- --------------------------------------------------- "
"-- "
<< endl;
}
} else {
glGetProgramiv(shader, GL_LINK_STATUS, &success);
if (!success) {
glGetProgramInfoLog(shader, 1024, NULL, infoLog);
cout << "ERROR::PROGRAM_LINKING_ERROR of type: " << type << "\n"
<< infoLog
<< "\n -- --------------------------------------------------- "
"-- "
<< endl;
}
}
}

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#ifndef SHADER_H
#define SHADER_H
#include "../glad/glad.h"
#include <fstream>
#include <iostream>
#include <sstream>
#include <string>
class Shader {
public:
// The Program ID.
unsigned int ID;
// Constructor that reads and builds the shader.
Shader(const char *vertexPath, const char *fragmentPath);
// Use or activate the shader.
void Activate();
// Deactivate or delete the shader.
void Delete();
// Utility uniform functions.
void setBool(const std::string &name, bool value) const;
void setInt(const std::string &name, int value) const;
void setFloat(const std::string &name, float value) const;
private:
// Error checking.
void checkCompileErrors(unsigned int shader, std::string type);
};
#endif

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#include "Texture.h"
#include "Shader.h"
Texture::Texture(const char *image, GLenum textureType, GLenum slot,
GLenum format, GLenum pixelType) {
type = textureType;
int imageWidth;
int imageHeight;
int numberOfColourChannels;
// Flips the image so it appears right side up.
stbi_set_flip_vertically_on_load(true);
// Reads the image from a file and stores it in bytes.
unsigned char *bytes =
stbi_load(image, &imageWidth, &imageHeight, &numberOfColourChannels, 0);
glGenTextures(1, &ID);
glActiveTexture(slot);
glBindTexture(textureType, ID);
// Set the texture wrapping/filtering options.
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Assigns the image to the OpenGL Texture object.
glTexImage2D(textureType, 0, GL_RGBA, imageWidth, imageHeight, 0, format,
pixelType, bytes);
glGenerateMipmap(textureType);
// Delete the image data because it is already in the OpenGL Texture object.
stbi_image_free(bytes);
// Unbinds the OpenGL Texture object so that it can't be modified
// accidentally.
glBindTexture(textureType, 0);
}
void Texture::textureUnit(Shader &shader, const char *uniform,
unsigned int unit) {
unsigned int textureUnit = glGetUniformLocation(shader.ID, uniform);
shader.Activate();
glUniform1i(textureUnit, unit);
}
void Texture::Bind() { glBindTexture(type, ID); }
void Texture::Unbind() { glBindTexture(type, 0); }
void Texture::Delete() { glDeleteTextures(1, &ID); }

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#ifndef TEXTURE_CLASS_H
#define TEXTURE_CLASS_H
#include "Shader.h"
#include "../glad/glad.h"
#include "../stb/stb_image.h"
class Texture {
public:
unsigned int ID;
GLenum type;
// Constructor for the Texture.
Texture(const char *image, GLenum textureType, GLenum slot, GLenum format,
GLenum pixelType);
// Assigns a texture unit to a texture.
void textureUnit(Shader &shader, const char *uniform, unsigned int unit);
// Binds a texture.
void Bind();
// Unbinds a texture.
void Unbind();
// Deletes a texture.
void Delete();
};
#endif

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#include "VertexArrayObject.h"
#include "VertexBufferObject.h"
VertexArrayObject::VertexArrayObject() { glGenVertexArrays(1, &ID); }
void VertexArrayObject::LinkVBO(VertexBufferObject &VBO, unsigned int layout) {
VBO.Bind();
glVertexAttribPointer(layout, 3, GL_FLOAT, GL_FALSE, 0, (void *)0);
glEnableVertexAttribArray(layout);
VBO.Unbind();
}
void VertexArrayObject::LinkAttrib(VertexBufferObject &VBO, unsigned int layout,
unsigned int numComponents, GLenum type,
GLsizeiptr stride, void *offset) {
VBO.Bind();
glVertexAttribPointer(layout, numComponents, type, GL_FALSE, stride,
offset);
glEnableVertexAttribArray(layout);
VBO.Unbind();
}
void VertexArrayObject::Bind() { glBindVertexArray(ID); }
void VertexArrayObject::Unbind() { glBindVertexArray(0); }
void VertexArrayObject::Delete() { glDeleteVertexArrays(1, &ID); }

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#ifndef VERTEX_ARRAY_OBJECT_H
#define VERTEX_ARRAY_OBJECT_H
#include "VertexBufferObject.h"
#include "../glad/glad.h"
class VertexArrayObject {
public:
// ID reference for the VAO.
unsigned int ID;
// Constructor that generates VAO ID.
VertexArrayObject();
// Links a VBO to the VAO using a certain layout.
void LinkVBO(VertexBufferObject &VBO, unsigned int layout);
// Links a VBO attribute to the VAO.
void LinkAttrib(VertexBufferObject& VBO, unsigned int layout, unsigned int numComponents, GLenum type, GLsizeiptr stride, void* offset);
// Bind the VAO.
void Bind();
// Unbinds the VAO.
void Unbind();
// Deletes the VAO.
void Delete();
};
#endif

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#include "VertexBufferObject.h"
VertexBufferObject::VertexBufferObject(GLfloat *vertices, GLsizeiptr size) {
glGenBuffers(1, &ID);
glBindBuffer(GL_ARRAY_BUFFER, ID);
glBufferData(GL_ARRAY_BUFFER, size, vertices, GL_STATIC_DRAW);
}
void VertexBufferObject::Bind() { glBindBuffer(GL_ARRAY_BUFFER, ID); }
void VertexBufferObject::Unbind() { glBindBuffer(GL_ARRAY_BUFFER, 0); }
void VertexBufferObject::Delete() { glDeleteBuffers(1, &ID); }

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#ifndef VERTEX_BUFFER_OBJECT
#define VERTEX_BUFFER_OBJECT
#include "../glad/glad.h"
class VertexBufferObject {
public:
// Reference ID of the Vertex Buffer Object.
unsigned int ID;
// Constructor that generates a Vertex Buffer Object and links it to
// vertices.
VertexBufferObject(GLfloat *vertices, GLsizeiptr size);
// Binds the VBO.
void Bind();
// Unbinds the VBO.
void Unbind();
// Deletes the VBO.
void Delete();
};
#endif

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#include <iostream>
void LogInfo(const char *msg)
{
std::cout<< msg << std::endl;
}

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#ifndef DEBUG_H
#define DEBUG_H
#include <iostream>
void LogInfo(const char *msg);
#endif

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#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* The master copy of khrplatform.h is maintained in the Khronos EGL
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
* The last semantic modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by filing pull requests or issues on
* the EGL Registry repository linked above.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
# define KHRONOS_STATIC 1
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(KHRONOS_STATIC)
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
* header compatible with static linking. */
# define KHRONOS_APICALL
#elif defined(_WIN32)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# define KHRONOS_APICALL __attribute__((visibility("default")))
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
/*
* To support platform where unsigned long cannot be used interchangeably with
* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
* Ideally, we could just use (u)intptr_t everywhere, but this could result in
* ABI breakage if khronos_uintptr_t is changed from unsigned long to
* unsigned long long or similar (this results in different C++ name mangling).
* To avoid changes for existing platforms, we restrict usage of intptr_t to
* platforms where the size of a pointer is larger than the size of long.
*/
#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
#define KHRONOS_USE_INTPTR_T
#endif
#endif
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef KHRONOS_USE_INTPTR_T
typedef intptr_t khronos_intptr_t;
typedef uintptr_t khronos_uintptr_t;
#elif defined(_WIN64)
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
#endif
#if defined(_WIN64)
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */

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/*
* This template contains code for creating an empty
* window in OpenGL.
*/
#include "glad/glad.h"
#include "GLFW/glfw3.h"
#include "classes/Classes.h"
// Prototypes.
void framebuffer_size_callback(GLFWwindow *window, int width, int height);
void processInput(GLFWwindow *window);
// Constants.
const unsigned int WINDOW_WIDTH = 800;
const unsigned int WINDOW_HEIGHT = 600;
int main(void) {
// Initialisation and configuration.
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// Create window.
GLFWwindow *window = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "OpenGL_Project", NULL, NULL);
if (window == NULL) {
LogInfo("Failed to create GLFW window.");
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
LogInfo("Failed to initialise GLAD.");
return -1;
}
while (!glfwWindowShouldClose(window)) {
processInput(window);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}
void framebuffer_size_callback(GLFWwindow *window, int width, int height) {
glViewport(0, 0, width, height);
}
void processInput(GLFWwindow *window) {
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) {
glfwSetWindowShouldClose(window, true);
}
}

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2
src/stb/stb.cpp Normal file
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@@ -0,0 +1,2 @@
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"

7988
src/stb/stb_image.h Normal file

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