changed template to be project specific ig
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@@ -1,11 +1,11 @@
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cmake_minimum_required(VERSION 3.5.0)
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cmake_minimum_required(VERSION 3.5.0)
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project(opengl_project VERSION 0.1.0 LANGUAGES C CXX)
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project(learn_shaders VERSION 0.1.0 LANGUAGES C CXX)
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cmake_policy(SET CMP0072 NEW)
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cmake_policy(SET CMP0072 NEW)
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find_package(OpenGL REQUIRED)
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find_package(OpenGL REQUIRED)
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add_executable(
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add_executable(
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opengl_project
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learn_shaders
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src/main.cpp
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src/main.cpp
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src/glad/glad.c
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src/glad/glad.c
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src/glad/glad.h
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src/glad/glad.h
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@@ -28,4 +28,4 @@ add_executable(
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src/classes/Texture.cpp
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src/classes/Texture.cpp
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)
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)
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target_link_libraries(opengl_project glfw OpenGL::GL)
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target_link_libraries(learn_shaders glfw OpenGL::GL)
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@@ -1,5 +1,2 @@
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# OpenGL-Template
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# Learn-Shaders
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This is a template I will use for OpenGL projects.
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This is just a playground where I learn about shaders and that kinda stuff I guess.
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It contains classes that made my experience easier in OpenGL.
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This template just provides you with a black window.
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@@ -23,7 +23,7 @@ int main(void) {
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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// Create window.
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// Create window.
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GLFWwindow *window = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "OpenGL_Project", NULL, NULL);
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GLFWwindow *window = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Learn Shaders", NULL, NULL);
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if (window == NULL) {
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if (window == NULL) {
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LogInfo("Failed to create GLFW window.");
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LogInfo("Failed to create GLFW window.");
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glfwTerminate();
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glfwTerminate();
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