changed template to be project specific ig
This commit is contained in:
@@ -1,11 +1,11 @@
|
||||
cmake_minimum_required(VERSION 3.5.0)
|
||||
project(opengl_project VERSION 0.1.0 LANGUAGES C CXX)
|
||||
project(learn_shaders VERSION 0.1.0 LANGUAGES C CXX)
|
||||
cmake_policy(SET CMP0072 NEW)
|
||||
|
||||
find_package(OpenGL REQUIRED)
|
||||
|
||||
add_executable(
|
||||
opengl_project
|
||||
learn_shaders
|
||||
src/main.cpp
|
||||
src/glad/glad.c
|
||||
src/glad/glad.h
|
||||
@@ -28,4 +28,4 @@ add_executable(
|
||||
src/classes/Texture.cpp
|
||||
)
|
||||
|
||||
target_link_libraries(opengl_project glfw OpenGL::GL)
|
||||
target_link_libraries(learn_shaders glfw OpenGL::GL)
|
||||
|
@@ -1,5 +1,2 @@
|
||||
# OpenGL-Template
|
||||
This is a template I will use for OpenGL projects.
|
||||
|
||||
It contains classes that made my experience easier in OpenGL.
|
||||
This template just provides you with a black window.
|
||||
# Learn-Shaders
|
||||
This is just a playground where I learn about shaders and that kinda stuff I guess.
|
||||
|
@@ -23,7 +23,7 @@ int main(void) {
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
|
||||
// Create window.
|
||||
GLFWwindow *window = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "OpenGL_Project", NULL, NULL);
|
||||
GLFWwindow *window = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Learn Shaders", NULL, NULL);
|
||||
if (window == NULL) {
|
||||
LogInfo("Failed to create GLFW window.");
|
||||
glfwTerminate();
|
||||
|
Reference in New Issue
Block a user