#ifndef ELEMENT_BUFFER_OBJECT_H #define ELEMENT_BUFFER_OBJECT_H #include "../glad/glad.h" class ElementBufferObject { public: // ID reference of the Elements Buffer Object. unsigned int ID; // Constructor that generates EBO and links it to indices. ElementBufferObject(unsigned int *indices, GLsizeiptr size); // Binds the EBO. void Bind(); // Unbinds the EBO. void Unbind(); // Deletes the EBO. void Delete(); }; #endif