/* * This template contains code for creating an empty * window in OpenGL. */ #include "glad/glad.h" #include "GLFW/glfw3.h" #include "classes/Classes.h" // Prototypes. void framebuffer_size_callback(GLFWwindow *window, int width, int height); void processInput(GLFWwindow *window); // Constants. const unsigned int WINDOW_WIDTH = 800; const unsigned int WINDOW_HEIGHT = 600; int main(void) { // Initialisation and configuration. glfwInit(); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Create window. GLFWwindow *window = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "OpenGL_Project", NULL, NULL); if (window == NULL) { LogInfo("Failed to create GLFW window."); glfwTerminate(); return -1; } glfwMakeContextCurrent(window); glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) { LogInfo("Failed to initialise GLAD."); return -1; } while (!glfwWindowShouldClose(window)) { processInput(window); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwPollEvents(); } glfwDestroyWindow(window); glfwTerminate(); return 0; } void framebuffer_size_callback(GLFWwindow *window, int width, int height) { glViewport(0, 0, width, height); } void processInput(GLFWwindow *window) { if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) { glfwSetWindowShouldClose(window, true); } }