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CJSatnarine
2024-07-03 15:09:13 -04:00
commit cf96db673c
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ImageGenerator.cpp Normal file
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#include "rayTracer.h"
#include "camera.h"
#include "hittable.h"
#include "hittableList.h"
#include "material.h"
#include "sphere.h"
int main(void) {
// World.
hittableList world;
auto groundMaterial = make_shared<lambertian>(colour(0.1, 0.0, 0.0));
auto centreMaterial = make_shared<lambertian>(colour(0.1, 0.2, 0.5));
auto leftMaterial = make_shared<dielectric>(1.50);
auto bubbleMaterial = make_shared<dielectric>(1.00 / 1.50);
auto rightMaterial = make_shared<metal>(colour(1.0, 0.0, 0.0), 1.0);
world.add(make_shared<sphere>(point3( 0.0, -100.5, -1.0), 100.0, groundMaterial));
world.add(make_shared<sphere>(point3( 0.0, 0.0, -1.2), 0.5, centreMaterial));
world.add(make_shared<sphere>(point3(-1.0, 0.0, -1.0), 0.5, leftMaterial));
world.add(make_shared<sphere>(point3(-1.0, 0.0, -1.0), 0.4, bubbleMaterial));
world.add(make_shared<sphere>(point3( 1.0, 0.0, -1.0), 0.5, rightMaterial));
// Camera.
camera cam;
cam.aspectRatio = 16.0 / 9.0;
cam.imageWidth = 1200;
cam.samplesPerPixel = 500;
cam.maxDepth = 50;
cam.vFieldOfView = 90;
cam.lookFrom = point3(-2,2,1);
cam.lookAt = point3(0,0,-1);
cam.vUp = vec3(0,1,0);
cam.defocusAngle = 0.6;
cam.focusDistance = 3.4;
cam.render(world);
return 0;
}