Implement motion blur
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7
ray.h
7
ray.h
@@ -7,12 +7,15 @@ class ray {
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private:
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point3 orig;
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vec3 dir;
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double tm;
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public:
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ray() {}
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ray(const point3& origin, const vec3& direction) : orig(origin), dir(direction) {}
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ray(const point3& origin, const vec3& direction, double time) : orig(origin), dir(direction), tm(time) {}
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const point3& origin() const {
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return orig;
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}
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@@ -21,6 +24,10 @@ class ray {
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return dir;
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}
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double time() const {
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return tm;
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}
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point3 at(double t) const {
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return orig + t * dir;
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}
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