#include "rayTracer.h" #include "bvh.h" #include "camera.h" #include "constantMedium.h" #include "hittable.h" #include "hittableList.h" #include "material.h" #include "quad.h" #include "sphere.h" #include "texture.h" void bouncingSpheres(void) { // World. hittableList world; // Code from the book. auto ground_material = make_shared(colour(0.5, 0.5, 0.5)); world.add(make_shared(point3(0,-1000,0), 1000, ground_material)); for (int a = -11; a < 11; a++) { for (int b = -11; b < 11; b++) { auto choose_mat = randomDouble(); point3 center(a + 0.9*randomDouble(), 0.2, b + 0.9*randomDouble()); if ((center - point3(4, 0.2, 0)).length() > 0.9) { shared_ptr sphere_material; if (choose_mat < 0.8) { // diffuse auto albedo = colour::random() * colour::random(); sphere_material = make_shared(albedo); world.add(make_shared(center, 0.2, sphere_material)); } else if (choose_mat < 0.95) { // metal auto albedo = colour::random(0.5, 1); auto fuzz = randomDouble(0, 0.5); sphere_material = make_shared(albedo, fuzz); world.add(make_shared(center, 0.2, sphere_material)); auto center2 = center + vec3(0, randomDouble(0,.5), 0); world.add(make_shared(center, center2, 0.2, sphere_material)); } else { // glass sphere_material = make_shared(1.5); world.add(make_shared(center, 0.2, sphere_material)); } } } } auto material1 = make_shared(1.5); world.add(make_shared(point3(0, 1, 0), 1.0, material1)); auto material2 = make_shared(colour(0.4, 0.2, 0.1)); world.add(make_shared(point3(-4, 1, 0), 1.0, material2)); auto material3 = make_shared(colour(0.7, 0.6, 0.5), 0.0); world.add(make_shared(point3(4, 1, 0), 1.0, material3)); world = hittableList(make_shared(world)); // Camera. camera cam; cam.aspectRatio = 16.0 / 9.0; cam.imageWidth = 400; cam.samplesPerPixel = 100; cam.maxDepth = 50; cam.background = colour(0.70, 0.80, 1.00); cam.vFieldOfView = 20; cam.lookFrom = point3(13,2,3); cam.lookAt = point3(0,0,0); cam.vUp = vec3(0,1,0); cam.defocusAngle = 0.6; cam.focusDistance = 10; cam.render(world); } void checkeredSpheres(void) { hittableList world; auto checker = make_shared(0.32, colour(.9, .1, .1), colour(.9, .9, .9)); world.add(make_shared(point3(0,-10, 0), 10, make_shared(checker))); world.add(make_shared(point3(0, 10, 0), 10, make_shared(checker))); camera cam; cam.aspectRatio = 16.0 / 9.0; cam.imageWidth = 800; cam.samplesPerPixel = 100; cam.maxDepth = 50; cam.background = colour(0.70, 0.80, 1.00); cam.vFieldOfView = 20; cam.lookFrom = point3(13, 2, 3); cam.lookAt = point3(0, 0, 0); cam.vUp = vec3(0, 1, 0); cam.defocusAngle = 0; cam.render(world); } void earth(void) { auto earthTexture = make_shared("earthmap.jpg"); auto earthSurface = make_shared(earthTexture); auto globe = make_shared(point3(0, 0, 0), 2, earthSurface); camera cam; cam.aspectRatio = 16.0 / 9.0; cam.imageWidth = 800; cam.samplesPerPixel = 100; cam.maxDepth = 50; cam.background = colour(0.70, 0.80, 1.00); cam.vFieldOfView = 20; cam.lookFrom = point3(0,0,12); cam.lookAt = point3(0,0,0); cam.vUp = vec3(0,1,0); cam.defocusAngle = 0; cam.render(hittableList(globe)); } void funny() { auto texture = make_shared("face.png"); auto surface = make_shared(texture); auto object = make_shared(point3(0, 0, 0), 2, surface); camera cam; cam.aspectRatio = 16.0 / 9.0; cam.imageWidth = 800; cam.samplesPerPixel = 100; cam.maxDepth = 50; cam.background = colour(0.70, 0.80, 1.00); cam.vFieldOfView = 20; cam.lookFrom = point3(0,0,12); cam.lookAt = point3(0,0,0); cam.vUp = vec3(0,1,0); cam.defocusAngle = 0; cam.render(hittableList(object)); } void perlinSpheres() { hittableList world; auto perlinTexture = make_shared(4); world.add(make_shared(point3(0,-1000,0), 1000, make_shared(perlinTexture))); world.add(make_shared(point3(0,2,0), 2, make_shared(perlinTexture))); camera cam; cam.aspectRatio = 16.0 / 9.0; cam.imageWidth = 800; cam.samplesPerPixel = 100; cam.maxDepth = 50; cam.background = colour(0.70, 0.80, 1.00); cam.vFieldOfView = 20; cam.lookFrom = point3(13,2,3); cam.lookAt = point3(0,0,0); cam.vUp = vec3(0,1,0); cam.defocusAngle = 0; cam.render(world); } void quads() { hittableList world; // Materials. auto leftRed = make_shared(colour(1.0, 0.2, 0.2)); auto backGreen = make_shared(colour(0.2, 1.0, 0.2)); auto rightBlue = make_shared(colour(0.2, 0.2, 1.0)); auto upperOrange = make_shared(colour(1.0, 0.5, 0.0)); auto lowerTeal = make_shared(colour(0.2, 0.8, 0.8)); //Quads. world.add(make_shared(point3(-3,-2, 5), vec3(0, 0,-4), vec3(0, 4, 0), leftRed)); world.add(make_shared(point3(-2,-2, 0), vec3(4, 0, 0), vec3(0, 4, 0), backGreen)); world.add(make_shared(point3( 3,-2, 1), vec3(0, 0, 4), vec3(0, 4, 0), rightBlue)); world.add(make_shared(point3(-2, 3, 1), vec3(4, 0, 0), vec3(0, 0, 4), upperOrange)); world.add(make_shared(point3(-2,-3, 5), vec3(4, 0, 0), vec3(0, 0,-4), lowerTeal)); camera cam; cam.aspectRatio = 1.0; cam.imageWidth = 800; cam.samplesPerPixel = 100; cam.maxDepth = 50; cam.background = colour(0.70, 0.80, 1.00); cam.vFieldOfView = 80; cam.lookFrom = point3(0, 0, 9); cam.lookAt = point3(0, 0, 0); cam.vUp = vec3(0, 1, 0); cam.defocusAngle = 0; cam.render(world); } void simpleLight() { hittableList world; auto perlinTexture = make_shared(4); world.add(make_shared(point3(0,-1000,0), 1000, make_shared(perlinTexture))); world.add(make_shared(point3(0,2,0), 2, make_shared(perlinTexture))); auto diffusionLight = make_shared(colour(4,4,4)); world.add(make_shared(point3(0,7,0), 2, diffusionLight)); world.add(make_shared(point3(3,1,-2), vec3(2,0,0), vec3(0,2,0), diffusionLight)); camera cam; cam.aspectRatio = 16.0 / 9.0; cam.imageWidth = 800; cam.samplesPerPixel = 200; cam.maxDepth = 50; cam.background = colour(0,0,0); cam.vFieldOfView = 20; cam.lookFrom = point3(26,3,6); cam.lookAt = point3(0,2,0); cam.vUp = vec3(0,1,0); cam.defocusAngle = 0; cam.render(world); } void cornellBox() { hittableList world; auto red = make_shared(colour(0.65, 0.05, 0.05)); auto white = make_shared(colour(0.73, 0.73, 0.73)); auto green = make_shared(colour(0.12, 0.45, 0.15)); auto light = make_shared(colour(15, 15, 15)); world.add(make_shared(point3(555,0,0), vec3(0,555,0), vec3(0,0,555), green)); world.add(make_shared(point3(0,0,0), vec3(0,555,0), vec3(0,0,555), red)); world.add(make_shared(point3(343, 554, 332), vec3(-130,0,0), vec3(0,0,-105), light)); world.add(make_shared(point3(0,0,0), vec3(555,0,0), vec3(0,0,555), white)); world.add(make_shared(point3(555,555,555), vec3(-555,0,0), vec3(0,0,-555), white)); world.add(make_shared(point3(0,0,555), vec3(555,0,0), vec3(0,555,0), white)); // Boxes. shared_ptr box1 = box(point3(0,0,0), point3(165,330,165), white); box1 = make_shared(box1, 15); box1 = make_shared(box1, vec3(265,0,295)); world.add(box1); shared_ptr box2 = box(point3(0,0,0), point3(165,165,165), white); box2 = make_shared(box2, -18); box2 = make_shared(box2, vec3(130,0,65)); world.add(box2); // Camera. camera cam; cam.aspectRatio = 1.0; cam.imageWidth = 600; cam.samplesPerPixel = 200; cam.maxDepth = 50; cam.background = colour(0, 0, 0); cam.vFieldOfView = 40; cam.lookFrom = point3(278, 278, -800); cam.lookAt = point3(278, 278, 0); cam.vUp = vec3(0, 1, 0); cam.defocusAngle = 0; cam.render(world); } void cornellSmoke() { hittableList world; auto red = make_shared(colour(0.65, 0.05, 0.05)); auto white = make_shared(colour(0.73, 0.73, 0.73)); auto green = make_shared(colour(0.12, 0.45, 0.15)); auto light = make_shared(colour(15, 15, 15)); world.add(make_shared(point3(555,0,0), vec3(0,555,0), vec3(0,0,555), green)); world.add(make_shared(point3(0,0,0), vec3(0,555,0), vec3(0,0,555), red)); world.add(make_shared(point3(113,554,127), vec3(330,0,0), vec3(0,0,305), light)); world.add(make_shared(point3(0,555,0), vec3(555,0,0), vec3(0,0,555), white)); world.add(make_shared(point3(0,0,0), vec3(555,0,0), vec3(0,0,555), white)); world.add(make_shared(point3(0,0,555), vec3(555,0,0), vec3(0,555,0), white)); shared_ptr box1 = box(point3(0,0,0), point3(165,330,165), white); box1 = make_shared(box1, 15); box1 = make_shared(box1, vec3(265,0,295)); shared_ptr box2 = box(point3(0,0,0), point3(165,165,165), white); box2 = make_shared(box2, -18); box2 = make_shared(box2, vec3(130,0,65)); world.add(make_shared(box1, 0.01, colour(0,0,0))); world.add(make_shared(box2, 0.01, colour(1,1,1))); camera cam; cam.aspectRatio = 1.0; cam.imageWidth = 600; cam.samplesPerPixel = 200; cam.maxDepth = 50; cam.background = colour(0, 0, 0); cam.vFieldOfView = 40; cam.lookFrom = point3(278, 278, -800); cam.lookAt = point3(278, 278, 0); cam.vUp = vec3(0, 1, 0); cam.defocusAngle = 0; cam.render(world); } void finalScene(int imageWidth, int samplesPerPixel, int maxDepth) { hittableList boxes1; auto ground = make_shared(colour(0.48, 0.83, 0.53)); int boxesPerSide = 20; for (int i = 0; i < boxesPerSide; i++) { for (int j = 0; j < boxesPerSide; j++) { auto w = 100.0; auto x0 = -1000.0 + i*w; auto z0 = -1000.0 + j*w; auto y0 = 0.0; auto x1 = x0 + w; auto y1 = randomDouble(1,101); auto z1 = z0 + w; boxes1.add(box(point3(x0,y0,z0), point3(x1,y1,z1), ground)); } } hittableList world; auto light = make_shared(colour(7, 7, 7)); world.add(make_shared(point3(123, 554, 147), vec3(300, 0, 0), vec3(0, 0, 265), light)); auto centre1 = point3(400, 400, 200); auto centre2 = centre1 + vec3(30, 0, 0); auto sphereMaterial = make_shared(colour(0.7, 0.3, 0.1)); world.add(make_shared(centre1, centre2, 50, sphereMaterial)); world.add(make_shared(point3(260, 150, 45), 50, make_shared(1.5))); world.add(make_shared(point3(0, 150, 145), 50, make_shared(colour(0.8, 0.8, 0.9), 1.0))); auto boundary = make_shared(point3(360,150,145), 70, make_shared(1.5)); world.add(boundary); world.add(make_shared(boundary, 0.2, colour(0.2, 0.4, 0.9))); boundary = make_shared(point3(0,0,0), 5000, make_shared(1.5)); world.add(make_shared(boundary, .0001, colour(1,1,1))); auto emat = make_shared(make_shared("earthmap.jpg")); world.add(make_shared(point3(400,200,400), 100, emat)); auto pertext = make_shared(0.2); world.add(make_shared(point3(220,280,300), 80, make_shared(pertext))); hittableList boxes2; auto white = make_shared(colour(.73, .73, .73)); int ns = 1000; for (int j = 0; j < ns; j++) { boxes2.add(make_shared(point3::random(0,165), 10, white)); } world.add(make_shared(make_shared(make_shared(boxes2), 15), vec3(-100,270,395))); camera cam; cam.aspectRatio = 1.0; cam.imageWidth = imageWidth; cam.samplesPerPixel = samplesPerPixel; cam.maxDepth = maxDepth; cam.background = colour(0,0,0); cam.vFieldOfView = 40; cam.lookFrom = point3(478, 278, -600); cam.lookAt = point3(278, 278, 0); cam.vUp = vec3(0,1,0); cam.defocusAngle = 0; cam.render(world); } int main(void) { int sceneToShow = 9; switch (sceneToShow) { case 1: bouncingSpheres(); break; case 2: checkeredSpheres(); break; case 3: earth(); break; case 4: funny(); break; case 5: perlinSpheres(); break; case 6: quads(); break; case 7: simpleLight(); break; case 8: cornellBox(); break; case 9: cornellSmoke(); break; case 10: finalScene(800, 10000, 40); break; default: finalScene(400, 250, 4); break; } }