42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
#include "rayTracer.h"
|
|
#include "camera.h"
|
|
#include "hittable.h"
|
|
#include "hittableList.h"
|
|
#include "material.h"
|
|
#include "sphere.h"
|
|
|
|
int main(void) {
|
|
// World.
|
|
hittableList world;
|
|
|
|
auto groundMaterial = make_shared<lambertian>(colour(0.1, 0.0, 0.0));
|
|
auto centreMaterial = make_shared<lambertian>(colour(0.1, 0.2, 0.5));
|
|
auto leftMaterial = make_shared<dielectric>(1.50);
|
|
auto bubbleMaterial = make_shared<dielectric>(1.00 / 1.50);
|
|
auto rightMaterial = make_shared<metal>(colour(1.0, 0.0, 0.0), 1.0);
|
|
|
|
world.add(make_shared<sphere>(point3( 0.0, -100.5, -1.0), 100.0, groundMaterial));
|
|
world.add(make_shared<sphere>(point3( 0.0, 0.0, -1.2), 0.5, centreMaterial));
|
|
world.add(make_shared<sphere>(point3(-1.0, 0.0, -1.0), 0.5, leftMaterial));
|
|
world.add(make_shared<sphere>(point3(-1.0, 0.0, -1.0), 0.4, bubbleMaterial));
|
|
world.add(make_shared<sphere>(point3( 1.0, 0.0, -1.0), 0.5, rightMaterial));
|
|
|
|
// Camera.
|
|
camera cam;
|
|
cam.aspectRatio = 16.0 / 9.0;
|
|
cam.imageWidth = 1200;
|
|
cam.samplesPerPixel = 500;
|
|
cam.maxDepth = 50;
|
|
|
|
cam.vFieldOfView = 90;
|
|
cam.lookFrom = point3(-2,2,1);
|
|
cam.lookAt = point3(0,0,-1);
|
|
cam.vUp = vec3(0,1,0);
|
|
|
|
cam.defocusAngle = 0.6;
|
|
cam.focusDistance = 3.4;
|
|
|
|
cam.render(world);
|
|
|
|
return 0;
|
|
} |