fixed camera look-around speed
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This commit is contained in:
CJSatnarine
2025-10-09 16:50:36 -04:00
parent 7bea72ce1a
commit 133ba568d2

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@@ -16,11 +16,15 @@ renderer.setSize(window.innerWidth, window.innerHeight);
// Cube geometry stuff. // Cube geometry stuff.
const geometry = new THREE.BoxGeometry(5, 1, 1); const geometry = new THREE.BoxGeometry(5, 1, 1);
const material = new THREE.MeshBasicMaterial( const material = new THREE.MeshBasicMaterial({ color: 0x962FFE });
{ color: 0x962FFE } const material2 = new THREE.MeshBasicMaterial({ color: 0x00FF00 });
);
const cube = new THREE.Mesh(geometry, material); const cube = new THREE.Mesh(geometry, material);
const cube2 = new THREE.Mesh(geometry, material2);
cube2.position.x = 4;
cube2.position.z = 7;
cube2.rotateX = 35;
scene.add(cube); scene.add(cube);
scene.add(cube2);
// Light stuff // Light stuff
const light = new THREE.DirectionalLight(0xFFFFFF, 0.5); const light = new THREE.DirectionalLight(0xFFFFFF, 0.5);
@@ -31,7 +35,8 @@ scene.add(light);
let clock = new THREE.Clock(); let clock = new THREE.Clock();
let controls = new FirstPersonControls(camera, renderer.domElement); let controls = new FirstPersonControls(camera, renderer.domElement);
controls.movementSpeed = 5; controls.movementSpeed = 5;
controls.lookSpeed = 0.8; controls.lookSpeed = 0.1;
controls.lookVertical = false;
function animate() { function animate() {
controls.update(clock.getDelta()); controls.update(clock.getDelta());