window resizing and other small changes
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23
main.js
23
main.js
@@ -1,19 +1,31 @@
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import './style.css';
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import * as THREE from 'three';
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import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
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// Vite import for files.
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import headURL from "./models/wolf_head.obj?url";
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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const renderer = new THREE.WebGLRenderer();
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let modelObject = new THREE.Object3D;
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// Rendering.
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const renderer = new THREE.WebGLRenderer({
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canvas: document.querySelector('#canvas'),
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});
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setAnimationLoop(animate);
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document.body.appendChild(renderer.domElement);
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camera.position.z = 3;
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// Resizing the camera position based on window width.
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if (window.innerWidth <= 650) {
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camera.position.z = 5.5;
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}
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else if (window.innerWidth > 650 && window.innerWidth <= 915) {
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camera.position.z = 4.5;
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} else {
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camera.position.z = 3.5;
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}
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// Lighting.
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const light = new THREE.HemisphereLight(0xffffbb, 0x080820, 1);
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@@ -30,7 +42,7 @@ objectLoader.load(
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// instance of is apparently the reason god made typescript
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if (child instanceof THREE.Mesh) {
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// Create material for the mesh.
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child.material = new THREE.MeshStandardMaterial({color: 0x962FFE});
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child.material = new THREE.MeshStandardMaterial({ color: 0x962FFE });
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child.material.wireframe = true;
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child.material.wireframeLinewidth = 1;
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child.material.emissive = (new THREE.Color().setHex(0x962FFE));
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@@ -47,6 +59,7 @@ objectLoader.load(
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}
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);
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// Animate function.
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function animate() {
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modelObject.rotateY(-THREE.MathUtils.degToRad(1));
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renderer.render(scene, camera);
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