reposition the canvas
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@@ -11,14 +11,19 @@ let previousFrame = performance.now();
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// Rendering.
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const renderer = new THREE.WebGLRenderer({
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canvas: document.querySelector('#canvas'),
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canvas: document.querySelector('#rendering_canvas'),
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});
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setAnimationLoop(animate);
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document.body.appendChild(renderer.domElement);
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// Resizing the camera position based on window width.
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// Change location of canvas.
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let footer = document.querySelector('#footer');
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let canvas = document.querySelector('#rendering_canvas');
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footer.before(canvas);
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// Resizing the camera position based on window width. (change this to be automatic I guess)
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if (window.innerWidth <= 400) {
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camera.position.z = 6.5;
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}
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@@ -31,6 +36,7 @@ else if (window.innerWidth > 650 && window.innerWidth <= 915) {
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camera.position.z = 3.5;
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}
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// Lighting.
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const light = new THREE.HemisphereLight(0xffffbb, 0x080820, 1);
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scene.add(light);
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