minor changes; merge game dev and graphics programming; added photography

This commit is contained in:
CJSatnarine
2025-06-24 01:46:01 -04:00
parent 478c702713
commit 7a4f18ac5d
16 changed files with 45 additions and 36 deletions

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template = "aspiring_game_developer.html"
title = "Aspiring Game Developer"
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I think graphics are cool. I really like graphics. When I grow up I want to be a graphics programmer. For now I can learn how to be a game developer while playing around with graphics stuff. Here you'll find those learning projects.
My admiration for computer graphics and game development grew with my interests in programming and 3D animation. Throughout the years, I have used (and plan to use) a couple of game engines:
- *Unity*: this was where I learnt how to program in C#, and where most of my experience lies in terms of game engines (picked it up in 2021)
- *Godot*: learning Godot because I love FOSS, I use C# instead of GDScript for scripting (picked it up in 2025)
- *UPBGE*: tried out [Blender's game engine](https://upbge.org/#/) for a few months but I wasn't a fan of scripting in Python so I ditched it
- *GDevelop*: yeah no
- *LÖVE*: tried it out but it was more of a playground than using it as an actual game engine
- *Pygame*: did a bit in highschool, but that's about it
- *Kyzen*: soon to be first beta tester of [Kyzen 2D game engine](https://github.com/luut189/kyzen)
Since July of 2024, I have been trying teaching myself graphics programming (it's difficult but I love it). Currently, I am teaching myself *OpenGL* and *GLSL*. Eventually, I hope to move onto something modern like *Vulkan* once I'm more experienced. I also hope to experiment more with *Godot Shader Language* in Godot. I am currently using *Godot* for my game development projects.
## Projects

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template = "aspiring_graphics_programmer.html"
title = "Aspiring Graphics Programmer"
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I think graphics are cool. I really like graphics. When I grow up I want to be a graphics programmer. For now I can pretend I'm one while learning a few things. Here you'll find those learning projects.
My admiration for computer graphics grew with my interests in programming and 3D animation. Since July of 2024, I have been trying teaching myself graphics programming (it's difficult but I love it). Currently, I am teaching myself *OpenGL* and *GLSL*. Eventually, I hope to move onto something modern like *Vulkan* once I'm more experienced. I also hope to experiment more with *Godot Shader Language* in Godot.
## Projects

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template = "frolicking_photographer.html"
title = "Frolicking Photographer"
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I managed to get my hands on an old Nikon D70s camera, so I'll try to learn photography from that.
## Gallery
###### Coming soon!

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template = "projects.html"
title = "Vaxandi Forritari"
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This is where you'll find my coding projects, tech projects, anything that's coding but isn't <a id="aspiring_graphics_programmer" href="/projects/aspiring_graphics_programmer/">graphics programming</a> or <a id="wannabe_game_developer" href="/projects/wannabe_game_developer/">game development</a>.
This is where you'll find my coding projects, tech projects, anything that's coding but isn't <a id="aspiring_graphics_programmer" href="/projects/aspiring_game_developer/">game development</a>.
The phrase ***Vaxandi Forritari*** is Icelandic for ***learning programmer***. I'm still learning a lot, so I'm a *vaxandi forritari* in a way. I discovered my love for programming in highschool at the age of 16, when I was learning to use the Unity game engine. I'm familiar with the following programming languages:
- *C#*: learnt it in 2021 for scripting in Unity

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template = "wannabe_game_developer.html"
title = "Wannabe Game Developer"
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Here you'll find my game dev projects. I have had an interest in game development for as long as I have been learning to program. Throughout my time programming, I have used (and plan to use) a couple of game engines:
- *Unity*: this was where I learnt how to program in C#, and where most of my experience lies in terms of game engines (picked it up in 2021)
- *Godot*: learning Godot because I love FOSS, I use C# instead of GDScript for scripting (picked it up in 2025)
- *UPBGE*: tried out [Blender's game engine](https://upbge.org/#/) for a few months but I wasn't a fan of scripting in Python so I ditched it
- *GDevelop*: yeah no
- *LÖVE*: tried it out but it was more of a playground than using it as an actual game engine
- *Pygame*: did a bit in highschool, but that's about it
- *Kyzen*: soon to be first beta tester of [Kyzen 2D game engine](https://github.com/luut189/kyzen)
I am currently trying to focus on using Unity.
## Projects
###### Projects coming soon!