minor changes; merge game dev and graphics programming; added photography
17
content/projects/aspiring_game_developer/_index.md
Normal file
@@ -0,0 +1,17 @@
|
||||
+++
|
||||
template = "aspiring_game_developer.html"
|
||||
title = "Aspiring Game Developer"
|
||||
+++
|
||||
I think graphics are cool. I really like graphics. When I grow up I want to be a graphics programmer. For now I can learn how to be a game developer while playing around with graphics stuff. Here you'll find those learning projects.
|
||||
|
||||
My admiration for computer graphics and game development grew with my interests in programming and 3D animation. Throughout the years, I have used (and plan to use) a couple of game engines:
|
||||
- *Unity*: this was where I learnt how to program in C#, and where most of my experience lies in terms of game engines (picked it up in 2021)
|
||||
- *Godot*: learning Godot because I love FOSS, I use C# instead of GDScript for scripting (picked it up in 2025)
|
||||
- *UPBGE*: tried out [Blender's game engine](https://upbge.org/#/) for a few months but I wasn't a fan of scripting in Python so I ditched it
|
||||
- *GDevelop*: yeah no
|
||||
- *LÖVE*: tried it out but it was more of a playground than using it as an actual game engine
|
||||
- *Pygame*: did a bit in highschool, but that's about it
|
||||
- *Kyzen*: soon to be first beta tester of [Kyzen 2D game engine](https://github.com/luut189/kyzen)
|
||||
|
||||
Since July of 2024, I have been trying teaching myself graphics programming (it's difficult but I love it). Currently, I am teaching myself *OpenGL* and *GLSL*. Eventually, I hope to move onto something modern like *Vulkan* once I'm more experienced. I also hope to experiment more with *Godot Shader Language* in Godot. I am currently using *Godot* for my game development projects.
|
||||
## Projects
|
Before Width: | Height: | Size: 279 KiB After Width: | Height: | Size: 279 KiB |
Before Width: | Height: | Size: 9.3 KiB After Width: | Height: | Size: 9.3 KiB |
Before Width: | Height: | Size: 68 KiB After Width: | Height: | Size: 68 KiB |
Before Width: | Height: | Size: 87 KiB After Width: | Height: | Size: 87 KiB |
@@ -1,8 +0,0 @@
|
||||
+++
|
||||
template = "aspiring_graphics_programmer.html"
|
||||
title = "Aspiring Graphics Programmer"
|
||||
+++
|
||||
I think graphics are cool. I really like graphics. When I grow up I want to be a graphics programmer. For now I can pretend I'm one while learning a few things. Here you'll find those learning projects.
|
||||
|
||||
My admiration for computer graphics grew with my interests in programming and 3D animation. Since July of 2024, I have been trying teaching myself graphics programming (it's difficult but I love it). Currently, I am teaching myself *OpenGL* and *GLSL*. Eventually, I hope to move onto something modern like *Vulkan* once I'm more experienced. I also hope to experiment more with *Godot Shader Language* in Godot.
|
||||
## Projects
|
7
content/projects/frolicking_photographer/_index.md
Normal file
@@ -0,0 +1,7 @@
|
||||
+++
|
||||
template = "frolicking_photographer.html"
|
||||
title = "Frolicking Photographer"
|
||||
+++
|
||||
I managed to get my hands on an old Nikon D70s camera, so I'll try to learn photography from that.
|
||||
## Gallery
|
||||
###### Coming soon!
|
@@ -2,7 +2,7 @@
|
||||
template = "projects.html"
|
||||
title = "Vaxandi Forritari"
|
||||
+++
|
||||
This is where you'll find my coding projects, tech projects, anything that's coding but isn't <a id="aspiring_graphics_programmer" href="/projects/aspiring_graphics_programmer/">graphics programming</a> or <a id="wannabe_game_developer" href="/projects/wannabe_game_developer/">game development</a>.
|
||||
This is where you'll find my coding projects, tech projects, anything that's coding but isn't <a id="aspiring_graphics_programmer" href="/projects/aspiring_game_developer/">game development</a>.
|
||||
|
||||
The phrase ***Vaxandi Forritari*** is Icelandic for ***learning programmer***. I'm still learning a lot, so I'm a *vaxandi forritari* in a way. I discovered my love for programming in highschool at the age of 16, when I was learning to use the Unity game engine. I'm familiar with the following programming languages:
|
||||
- *C#*: learnt it in 2021 for scripting in Unity
|
||||
|
@@ -1,17 +0,0 @@
|
||||
+++
|
||||
template = "wannabe_game_developer.html"
|
||||
title = "Wannabe Game Developer"
|
||||
+++
|
||||
Here you'll find my game dev projects. I have had an interest in game development for as long as I have been learning to program. Throughout my time programming, I have used (and plan to use) a couple of game engines:
|
||||
- *Unity*: this was where I learnt how to program in C#, and where most of my experience lies in terms of game engines (picked it up in 2021)
|
||||
- *Godot*: learning Godot because I love FOSS, I use C# instead of GDScript for scripting (picked it up in 2025)
|
||||
- *UPBGE*: tried out [Blender's game engine](https://upbge.org/#/) for a few months but I wasn't a fan of scripting in Python so I ditched it
|
||||
- *GDevelop*: yeah no
|
||||
- *LÖVE*: tried it out but it was more of a playground than using it as an actual game engine
|
||||
- *Pygame*: did a bit in highschool, but that's about it
|
||||
- *Kyzen*: soon to be first beta tester of [Kyzen 2D game engine](https://github.com/luut189/kyzen)
|
||||
|
||||
I am currently trying to focus on using Unity.
|
||||
|
||||
## Projects
|
||||
###### Projects coming soon!
|