minor changes; merge game dev and graphics programming; added photography
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template = "aspiring_game_developer.html"
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title = "Aspiring Game Developer"
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I think graphics are cool. I really like graphics. When I grow up I want to be a graphics programmer. For now I can learn how to be a game developer while playing around with graphics stuff. Here you'll find those learning projects.
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My admiration for computer graphics and game development grew with my interests in programming and 3D animation. Throughout the years, I have used (and plan to use) a couple of game engines:
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- *Unity*: this was where I learnt how to program in C#, and where most of my experience lies in terms of game engines (picked it up in 2021)
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- *Godot*: learning Godot because I love FOSS, I use C# instead of GDScript for scripting (picked it up in 2025)
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- *UPBGE*: tried out [Blender's game engine](https://upbge.org/#/) for a few months but I wasn't a fan of scripting in Python so I ditched it
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- *GDevelop*: yeah no
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- *LÖVE*: tried it out but it was more of a playground than using it as an actual game engine
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- *Pygame*: did a bit in highschool, but that's about it
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- *Kyzen*: soon to be first beta tester of [Kyzen 2D game engine](https://github.com/luut189/kyzen)
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Since July of 2024, I have been trying teaching myself graphics programming (it's difficult but I love it). Currently, I am teaching myself *OpenGL* and *GLSL*. Eventually, I hope to move onto something modern like *Vulkan* once I'm more experienced. I also hope to experiment more with *Godot Shader Language* in Godot. I am currently using *Godot* for my game development projects.
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## Projects
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