big website change
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This commit is contained in:
CJSatnarine
2026-01-18 03:23:11 -05:00
parent b216402cfa
commit 7b781d895e
13 changed files with 126 additions and 24 deletions

View File

@@ -1,23 +1,48 @@
import * as THREE from 'three';
import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
const renderer = new THREE.WebGLRenderer({ canvas: document.querySelector('#forest'), });
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
let modelObject = new THREE.Object3D;
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
const geometry = new THREE.BoxGeometry( 1, 1, 1 );
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
const cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 5;
// OBJ loader.
const objectLoader = new OBJLoader();
objectLoader.load(
"/wolf_head.obj",
function(object) {
console.log(object);
modelObject = object;
object.traverse((child) => {
// instance of is apparently the reason god made typescript
if (child instanceof THREE.Mesh) {
// Create material for the mesh.
child.material = new THREE.MeshStandardMaterial({ color: 0x962FFE });
child.material.wireframe = true;
child.material.wireframeLinewidth = 1;
child.material.emissive = (new THREE.Color().setHex(0xff3030));
}
});
scene.add(object);
},
function(xhr) {
console.log((xhr.loaded / xhr.total * 100) + '% loaded');
},
function(error) {
console.log('an error happened', error);
}
);
function animate() {
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
modelObject.rotation.x += 0.01;
modelObject.rotation.y += 0.01;
renderer.render( scene, camera );

View File

@@ -47,7 +47,7 @@ function init() {
room.load(
// url of file
'../test2.gltf',
'test2.gltf',
// when resource is loaded
function(gltf) {
gltf.scene.position.y = -1;
@@ -69,9 +69,9 @@ function init() {
}
);
image.load('../paw.png', (texture) => {
image.load('paw.png', (texture) => {
pawTexture = texture;
image.load('../finger.png', (texture) => {
image.load('finger.png', (texture) => {
fingerTexture = texture;
const material = new THREE.SpriteMaterial({ map: texture });
currentSprite = new THREE.Sprite(material);