delete blog directory
This commit is contained in:
85
static/main.js
Normal file
85
static/main.js
Normal file
@@ -0,0 +1,85 @@
|
||||
import * as THREE from 'three';
|
||||
import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
|
||||
|
||||
const scene = new THREE.Scene();
|
||||
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
|
||||
let modelObject = new THREE.Object3D;
|
||||
|
||||
// Rotation speed of the 3D model.
|
||||
const rotationSpeed = 1.0;
|
||||
let previousFrame = performance.now();
|
||||
|
||||
// Rendering.
|
||||
const renderer = new THREE.WebGLRenderer({
|
||||
canvas: document.querySelector('#rendering_canvas'),
|
||||
});
|
||||
renderer.setPixelRatio(window.devicePixelRatio);
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
renderer.setAnimationLoop(animate);
|
||||
document.body.appendChild(renderer.domElement);
|
||||
|
||||
// Change location of canvas.
|
||||
let footer = document.querySelector('#footer');
|
||||
let canvas = document.querySelector('#rendering_canvas');
|
||||
footer.before(canvas);
|
||||
|
||||
// Resizing the camera position based on window width.
|
||||
// TODO: This HAS to be changed to be better bruv what even is this??
|
||||
if (window.innerWidth <= 400) {
|
||||
camera.position.z = 6.5;
|
||||
}
|
||||
else if (window.innerWidth > 400 && window.innerWidth <= 650) {
|
||||
camera.position.z = 5.5;
|
||||
}
|
||||
else if (window.innerWidth > 650 && window.innerWidth <= 915) {
|
||||
camera.position.z = 4.5;
|
||||
} else {
|
||||
camera.position.z = 3.5;
|
||||
}
|
||||
|
||||
|
||||
// Lighting.
|
||||
const light = new THREE.HemisphereLight(0xffffbb, 0x080820, 1);
|
||||
scene.add(light);
|
||||
|
||||
// OBJ loader.
|
||||
const objectLoader = new OBJLoader();
|
||||
objectLoader.load(
|
||||
"/wolf_head.obj",
|
||||
function(object) {
|
||||
console.log(object);
|
||||
modelObject = object;
|
||||
object.traverse((child) => {
|
||||
// instance of is apparently the reason god made typescript
|
||||
if (child instanceof THREE.Mesh) {
|
||||
// Create material for the mesh.
|
||||
child.material = new THREE.MeshStandardMaterial({ color: 0x962FFE });
|
||||
child.material.wireframe = true;
|
||||
child.material.wireframeLinewidth = 1;
|
||||
child.material.emissive = (new THREE.Color().setHex(0x962FFE));
|
||||
}
|
||||
});
|
||||
|
||||
scene.add(object);
|
||||
},
|
||||
function(xhr) {
|
||||
console.log((xhr.loaded / xhr.total * 100) + '% loaded');
|
||||
},
|
||||
function(error) {
|
||||
console.log('an error happened', error);
|
||||
}
|
||||
);
|
||||
|
||||
// Animate function.
|
||||
function animate() {
|
||||
const currentFrame = performance.now();
|
||||
const deltaTime = (currentFrame - previousFrame) / 1000;
|
||||
previousFrame = currentFrame;
|
||||
|
||||
const rotationAngle = rotationSpeed * deltaTime;
|
||||
modelObject.rotateY(-rotationAngle);
|
||||
|
||||
renderer.render(scene, camera);
|
||||
|
||||
requestAnimationFrame(animate);
|
||||
}
|
Reference in New Issue
Block a user