diff --git a/blog/static/main.js b/blog/static/main.js index 07007ec..3f6067b 100644 --- a/blog/static/main.js +++ b/blog/static/main.js @@ -14,7 +14,7 @@ const renderer = new THREE.WebGLRenderer({ canvas: document.querySelector('#rendering_canvas'), }); renderer.setPixelRatio(window.devicePixelRatio); -renderer.setSize(window.innerWidth, window.innerHeight); // Maybe I should change the size of this eventually, sometimes it's too big. +renderer.setSize(window.innerWidth, window.innerHeight); renderer.setAnimationLoop(animate); document.body.appendChild(renderer.domElement); @@ -23,7 +23,8 @@ let footer = document.querySelector('#footer'); let canvas = document.querySelector('#rendering_canvas'); footer.before(canvas); -// Resizing the camera position based on window width. (change this to be automatic I guess) +// Resizing the camera position based on window width. +// TODO: This HAS to be changed to be better bruv what even is this?? if (window.innerWidth <= 400) { camera.position.z = 6.5; }