it works i guess lol
This commit is contained in:
@@ -7,3 +7,5 @@ Hey... I'm CJ! But you can call me CJ... As you can tell, this website is curren
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Any way, I'm an aspriring graphics programmer from Waterloo, Ontario. I've got a few weird interests in linguistics, history, maths, 3D animation, game development, and art.
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Currently, I'm spending a lot of my time learning a lot of things relating to my interests. You can check out my <a href="https://github.com/CJSatnarine" target="_blank">Github</a> to see what I'm up to.
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<canvas id="canvas"/>
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1
blog/public/extra.css
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1
blog/public/extra.css
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body{background-color:#000;font-family:"Roboto Mono"}#construction{position:absolute;color:#f5f5f5;top:10px;width:100%;text-align:center;z-index:100;display:block}a:link,a:visited,a:hover,a:active{color:#962ffe;background-color:rgba(0,0,0,0);text-decoration:none}h1{color:#962ffe}p{color:#fff}center{color:#962ffe}
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67
blog/public/main.js
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67
blog/public/main.js
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@@ -0,0 +1,67 @@
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import * as THREE from 'three';
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import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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let modelObject = new THREE.Object3D;
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// Rendering.
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const renderer = new THREE.WebGLRenderer({
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canvas: document.querySelector('#canvas'),
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});
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setAnimationLoop(animate);
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document.body.appendChild(renderer.domElement);
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// Resizing the camera position based on window width.
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if (window.innerWidth <= 400) {
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camera.position.z = 6.5;
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}
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if (window.innerWidth > 400 && window.innerWidth <= 650) {
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camera.position.z = 5.5;
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}
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else if (window.innerWidth > 650 && window.innerWidth <= 915) {
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camera.position.z = 4.5;
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} else {
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camera.position.z = 3.5;
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}
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// Lighting.
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const light = new THREE.HemisphereLight(0xffffbb, 0x080820, 1);
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scene.add(light);
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// OBJ loader.
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const objectLoader = new OBJLoader();
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objectLoader.load(
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"/wolf_head.obj",
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function(object) {
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console.log(object);
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modelObject = object;
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object.traverse((child) => {
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// instance of is apparently the reason god made typescript
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if (child instanceof THREE.Mesh) {
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// Create material for the mesh.
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child.material = new THREE.MeshStandardMaterial({ color: 0x962FFE });
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child.material.wireframe = true;
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child.material.wireframeLinewidth = 1;
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child.material.emissive = (new THREE.Color().setHex(0x962FFE));
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}
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});
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scene.add(object);
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},
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function(xhr) {
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console.log((xhr.loaded / xhr.total * 100) + '% loaded');
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},
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function(error) {
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console.log('an error happened', error);
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}
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);
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// Animate function.
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function animate() {
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modelObject.rotateY(-THREE.MathUtils.degToRad(1));
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renderer.render(scene, camera);
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}
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blog/public/window.js
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blog/public/window.js
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@@ -0,0 +1,10 @@
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// Refreshes the page when the browser is resized.
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window.addEventListener('resize', function(event) {
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if (window.RT) {
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clearTimeout(window.RT);
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}
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window.RT = setTimeout(function() {
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window.location.reload(false); /* false to get page from cache */
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}, 200);
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});
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2289
blog/public/wolf_head.obj
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2289
blog/public/wolf_head.obj
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File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,3 @@
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import './style.css';
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import * as THREE from 'three';
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import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
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@@ -5,8 +5,20 @@
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<meta charset="utf-8">
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<title>{{ config.extra.site_name }}</title>
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<link rel="stylesheet" href="{{ get_url(path="/extra.css") }}" />
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<link rel="stylesheet" href="/extra.css" />
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<script type="importmap">
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{
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"imports": {
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"three": "https://cdn.jsdelivr.net/npm/three@0.174.0/build/three.module.js",
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"three/addons/": "https://cdn.jsdelivr.net/npm/three@0.174.0/examples/jsm/"
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}
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}
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</script>
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<script type="module" src="/main.js"></script>
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<script type="module" src="/window.js"></script>
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</head>
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<body>
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@@ -1,24 +1,6 @@
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{% extends "base.html" %}
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<head>
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<script type="importmap">
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{
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"imports": {
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"three": "https://cdn.jsdelivr.net/npm/three@<version>/build/three.module.js",
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"three/addons/": "https://cdn.jsdelivr.net/npm/three@<version>/examples/jsm/"
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}
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}
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</script>
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<script type="module" src="/main.js"></script>
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<script type="module" src="/window.js"></script>
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</head>
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{% block content %}
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<body>
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<h1 class="title">
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{{ section.title }}
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</h1>
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@@ -26,5 +8,4 @@
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<p>{{ section.content | safe }}</p>
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<p><a href="{{ get_url(path='@/blog/_index.md') }}">Posts</a>.</p>
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</body>
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{% endblock content %}
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