From eaa4790741702fb97da1deaf0c471ce09b259172 Mon Sep 17 00:00:00 2001 From: CJSatnarine Date: Mon, 28 Apr 2025 20:18:41 -0400 Subject: [PATCH] changed the 3d model rotation to be simpler for now --- static/main.js | 15 ++------------- 1 file changed, 2 insertions(+), 13 deletions(-) diff --git a/static/main.js b/static/main.js index 3f6067b..6f58608 100644 --- a/static/main.js +++ b/static/main.js @@ -5,10 +5,6 @@ const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); let modelObject = new THREE.Object3D; -// Rotation speed of the 3D model. -const rotationSpeed = 1.0; -let previousFrame = performance.now(); - // Rendering. const renderer = new THREE.WebGLRenderer({ canvas: document.querySelector('#rendering_canvas'), @@ -72,14 +68,7 @@ objectLoader.load( // Animate function. function animate() { - const currentFrame = performance.now(); - const deltaTime = (currentFrame - previousFrame) / 1000; - previousFrame = currentFrame; - - const rotationAngle = rotationSpeed * deltaTime; - modelObject.rotateY(-rotationAngle); - + let degrees = -0.5; + modelObject.rotateY(degrees * (Math.PI / 180)); renderer.render(scene, camera); - - requestAnimationFrame(animate); }