update about me
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@@ -4,7 +4,7 @@ title = "CJ Satnarine"
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Hallo, I'm CJ! I'm a 20 year old from Kitchener, Ontario with dreams of being a graphics programmer/technical artist/game developer. I attended Software Engineering Technology at Conestoga College between September 2023 and August 2024. Turned out software engineering wasn't my cup of tea, so I dropped out. Nowadays I'm just working on projects and trying to teach myself a few things.
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Hallo, I'm CJ! I'm a 20 year old from Kitchener, Ontario with dreams of being a graphics programmer/technical artist/game developer. I attended Software Engineering Technology at Conestoga College between September 2023 and August 2024. Turned out software engineering wasn't my cup of tea, so I dropped out. Nowadays I'm just working on projects and trying to teach myself a few things.
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I do not use generative AI in any of my work. At this moment, I do not plan on using generative AI as I am not very fond of using it.
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I do not use generative AI in any of my work. At this moment, I do not plan on using generative AI because I do not need it. My goal is to learn, not to be productive and fast; AI is a tool that I'll prefer not to use for my projects.
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<h2 id="vaxandi_forritari">
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<h2 id="vaxandi_forritari">
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Vaxandi Forritari
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Vaxandi Forritari
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@@ -73,6 +73,6 @@ While learning and falling in love with programming at age 16, I also fell in lo
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Music Enjoyer
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Music Enjoyer
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</h2>
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I listen to a lot of music. Uh, what type of music? It's a complicated mess. The genres and languages of the music I listen to is all over the place. I hope to eventually learn how to make my own music for future animation and game development projects using [LMMS](https://lmms.io/).
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I listen to a lot of music. Uh, what type of music? It's a complicated mess. The genres and languages of the music I listen to is very diverse. I hope to eventually learn how to make my own music for future animation and game development projects using [LMMS](https://lmms.io/).
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<!--- <canvas id="rendering_canvas"/> --->
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<!--- <canvas id="rendering_canvas"/> --->
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