Files
cjsatnarine.space/static/secrets/woof.js
CJSatnarine e60526ff19
Some checks failed
Build / deploy (push) Has been cancelled
fixed movement and added gltf
2025-10-10 19:37:58 -04:00

81 lines
2.2 KiB
JavaScript

import * as THREE from 'three';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { PointerLockControls } from 'three/addons/controls/PointerLockControls.js';
// Variables
const renderer = new THREE.WebGLRenderer({ canvas: document.querySelector('#kennel'), });
const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 1000);
const light = new THREE.HemisphereLight(0xeeeeff, 0x777788, 2.5);
const controls = new PointerLockControls(camera, renderer.domElement);
const scene = new THREE.Scene();
const clock = new THREE.Clock();
const loader = new GLTFLoader();
const keyMap = {}
init();
//Initialisation
function init() {
// Renderer
renderer.setSize(window.innerWidth, window.innerHeight);
// Camera
camera.position.z = 5;
// Light
light.position.set(0.5, 1, 0.75);
scene.add(light);
// Scene
scene.background = new THREE.Color(0x000000);
// Controller
document.addEventListener('click', () => {
controls.lock();
});
const onDocumentKey = (e) => {
keyMap[e.code] = e.type === 'keydown';
};
document.addEventListener('keydown', onDocumentKey, false);
document.addEventListener('keyup', onDocumentKey, false);
// GLFT Loader
loader.load(
// url of file
'../test.gltf',
// when resource is loaded
function(gltf) {
scene.add(gltf.scene);
gltf.animations;
gltf.scene;
gltf.scenes;
gltf.cameras;
gltf.asset;
},
//when loading is progressing
function(xhr) {
console.log((xhr.loaded / xhr.total * 100) + '% loaded');
},
// when error
function(error) {
console.log('a fucking error lmao: ', error);
}
);
}
function animate() {
const delta = clock.getDelta();
if (controls.isLocked) {
if (keyMap['KeyW']) controls.moveForward(delta * 5);
if (keyMap['KeyS']) controls.moveForward(-delta * 5);
if (keyMap['KeyA']) controls.moveRight(-delta * 5);
if (keyMap['KeyD']) controls.moveRight(delta * 5);
}
renderer.render(scene, camera);
}
renderer.setAnimationLoop(animate);