Added a colour for the grass.
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@@ -57,7 +57,7 @@ def spawnGround():
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activeObject.data.materials.append(material);
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# Change the base colour.
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materialNodes['Principled BSDF'].inputs['Base Color'].default_value = (1.0, 0.47, 1.0, 1.0);
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materialNodes['Principled BSDF'].inputs['Base Color'].default_value = (0.056, 0.439, 0.059, 1.0);
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# Calling the functions:
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cleanScene();
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