Create layout for spawnTree function

This commit is contained in:
CJSatnarine
2023-09-11 11:25:05 -04:00
parent 866be5d1a8
commit 9e465259ac

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@@ -7,9 +7,9 @@ size = 1;
# Setting the x, y, and z positions.
x = y = z = size / 2;
# Setting the number of cubes in each coordinate.
xNum = 3;
yNum = 3;
zNum = 3;
xNum = 5;
yNum = 5;
zNum = 1;
# Setting the initial value for the number of cubes in each recursive call.
cubeCount = 0;
# Setting the maximum amount of cubes that is needed to be created.
@@ -44,8 +44,7 @@ def spawnGround():
bpy.ops.mesh.primitive_cube_add(size = size, location = location, scale = (size, size, size));
# Set the newly created cube as the active object.
activeObject = bpy.context.active_object;
# Add a new material slot.
# bpy.ops.object.material_slot_add();
# Creating a new material and assigning it to the active cube.
material = bpy.data.materials.new("Material");
material.use_nodes = True;
@@ -56,10 +55,14 @@ def spawnGround():
# Change the base colour.
materialNodes['Principled BSDF'].inputs['Base Color'].default_value = (0.056, 0.439, 0.059, 1.0);
# Function to spawn trees on the grass.
def spawnTree():
print("Tree has spawned.");
# Calling the functions:
cleanScene();
spawnGround();
spawnTree;
# Shows that the code ran.
print("The code ran.");