Clean the code a bit
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@@ -1,7 +1,6 @@
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#Imports.
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#Imports.
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import bpy;
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import bpy;
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# Variables:
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# Size of each cube.
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# Size of each cube.
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size = 1;
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size = 1;
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# Setting the x, y, and z positions.
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# Setting the x, y, and z positions.
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@@ -55,6 +54,7 @@ def spawnGround():
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# Change the base colour.
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# Change the base colour.
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materialNodes['Principled BSDF'].inputs['Base Color'].default_value = (0.056, 0.439, 0.059, 1.0);
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materialNodes['Principled BSDF'].inputs['Base Color'].default_value = (0.056, 0.439, 0.059, 1.0);
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# Function to spawn trees on the grass.
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# Function to spawn trees on the grass.
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def spawnTree():
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def spawnTree():
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print("Tree has spawned.");
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print("Tree has spawned.");
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@@ -62,16 +62,12 @@ def spawnTree():
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# Calling the functions:
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# Calling the functions:
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cleanScene();
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cleanScene();
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spawnGround();
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spawnGround();
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spawnTree;
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spawnTree();
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# Shows that the code ran.
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# Shows that the code ran.
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print("The code ran.");
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print("The code ran.");
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# Notes:
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# Notes:
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# - For loop for the grid:
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# - x is for creating cubes in the x axis.
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# - y is for creating cubes in the y axis.
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# - z is for creating cubes in the z axis.
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# - I need to add the materials to the cubes and somehow save it in the Blender program.
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# - I need to add the materials to the cubes and somehow save it in the Blender program.
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# - I need to replace the nested for loop with a recursive function to spawn the ground.
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# - I need to replace the nested for loop with a recursive function to spawn the ground.
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# - I need to add a function to create a tree in a random position. This function will create cubes and put them in a way to look like a tree. It will also assign the correct materials to their proper cubes.
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# - I need to add a function to create a tree in a random position. This function will create cubes and put them in a way to look like a tree. It will also assign the correct materials to their proper cubes.
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