Smoothing perlin noise with trilinear interpolation
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build/Raytracer
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build/Raytracer
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40
perlin.h
40
perlin.h
@@ -24,11 +24,27 @@ class perlin {
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}
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double noise(const point3& p) const {
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auto i = int(4 * p.x()) & 255;
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auto j = int(4 * p.y()) & 255;
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auto k = int(4 * p.z()) & 255;
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auto u = p.x() - floor(p.x());
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auto v = p.y() - floor(p.y());
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auto w = p.z() - floor(p.z());
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return randFloat[permX[i] ^ permY[j] ^ permZ[k]];
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auto i = int(floor(p.x()));
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auto j = int(floor(p.y()));
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auto k = int(floor(p.z()));
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double c[2][2][2];
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for (int di = 0; di < 2; di++) {
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for (int dj = 0; dj < 2; dj++) {
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for (int dk = 0; dk < 2; dk++) {
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c[di][dj][dk] = randFloat[
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permX[(i+di) & 255] ^
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permY[(j+dj) & 255] ^
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permZ[(k+dk) & 255]
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];
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}
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}
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}
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return trileanerInterpolation(c, u, v, w);
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}
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private:
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@@ -58,6 +74,22 @@ class perlin {
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p[target] = tmp;
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}
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}
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static double trileanerInterpolation(double c[2][2][2], double u, double v, double w) {
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auto accum = 0.0;
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for (int i =0; i < 2; i++) {
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for (int j = 0; j < 2; j++) {
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for (int k = 0; k < 2; k++) {
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accum += (i*u + (1-i)*(1-u))
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* (j*v + (1-j)*(1-v))
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* (k*w + (1-k)*(1-w))
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* c[i][j][k];
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}
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}
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}
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return accum;
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}
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};
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#endif
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