adding some comments

This commit is contained in:
CJSatnarine
2025-03-31 07:35:58 -04:00
parent d2e4af8425
commit 86dd844f45

View File

@@ -14,7 +14,7 @@ const renderer = new THREE.WebGLRenderer({
canvas: document.querySelector('#rendering_canvas'), canvas: document.querySelector('#rendering_canvas'),
}); });
renderer.setPixelRatio(window.devicePixelRatio); renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight); // Maybe I should change the size of this eventually, sometimes it's too big. renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animate); renderer.setAnimationLoop(animate);
document.body.appendChild(renderer.domElement); document.body.appendChild(renderer.domElement);
@@ -23,7 +23,8 @@ let footer = document.querySelector('#footer');
let canvas = document.querySelector('#rendering_canvas'); let canvas = document.querySelector('#rendering_canvas');
footer.before(canvas); footer.before(canvas);
// Resizing the camera position based on window width. (change this to be automatic I guess) // Resizing the camera position based on window width.
// TODO: This HAS to be changed to be better bruv what even is this??
if (window.innerWidth <= 400) { if (window.innerWidth <= 400) {
camera.position.z = 6.5; camera.position.z = 6.5;
} }