adding some comments
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@@ -14,7 +14,7 @@ const renderer = new THREE.WebGLRenderer({
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canvas: document.querySelector('#rendering_canvas'),
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canvas: document.querySelector('#rendering_canvas'),
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});
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});
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.setSize(window.innerWidth, window.innerHeight); // Maybe I should change the size of this eventually, sometimes it's too big.
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setAnimationLoop(animate);
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renderer.setAnimationLoop(animate);
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document.body.appendChild(renderer.domElement);
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document.body.appendChild(renderer.domElement);
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@@ -23,7 +23,8 @@ let footer = document.querySelector('#footer');
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let canvas = document.querySelector('#rendering_canvas');
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let canvas = document.querySelector('#rendering_canvas');
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footer.before(canvas);
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footer.before(canvas);
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// Resizing the camera position based on window width. (change this to be automatic I guess)
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// Resizing the camera position based on window width.
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// TODO: This HAS to be changed to be better bruv what even is this??
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if (window.innerWidth <= 400) {
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if (window.innerWidth <= 400) {
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camera.position.z = 6.5;
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camera.position.z = 6.5;
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}
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}
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