changed the 3d model rotation to be simpler for now

This commit is contained in:
CJSatnarine
2025-04-28 20:18:41 -04:00
parent 925d85e3fc
commit eaa4790741

View File

@@ -5,10 +5,6 @@ const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
let modelObject = new THREE.Object3D;
// Rotation speed of the 3D model.
const rotationSpeed = 1.0;
let previousFrame = performance.now();
// Rendering.
const renderer = new THREE.WebGLRenderer({
canvas: document.querySelector('#rendering_canvas'),
@@ -72,14 +68,7 @@ objectLoader.load(
// Animate function.
function animate() {
const currentFrame = performance.now();
const deltaTime = (currentFrame - previousFrame) / 1000;
previousFrame = currentFrame;
const rotationAngle = rotationSpeed * deltaTime;
modelObject.rotateY(-rotationAngle);
let degrees = -0.5;
modelObject.rotateY(degrees * (Math.PI / 180));
renderer.render(scene, camera);
requestAnimationFrame(animate);
}