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+++ template = "index.html" title = "CJ Satnarine" +++ Hallo, I'm CJ! I'm a 20 year old from Kitchener, Ontario with dreams of being a graphics programmer/technical artist/game developer. I attended Software Engineering Technology at Conestoga College between September 2023 and August 2024. Turned out I didn't like software engineering, so I dropped out. Nowadays I'm just working on projects and trying to teach myself a few things.

I like sharing and learning about things relating to my interests in maths, art, computer graphics, linguistics, history, tech, and programming. I love FOSS. I use arch linux with NeoVim as my IDE/text editor.

Vaxandi Forritari

The phrase Vaxandi Forritari is Icelandic for learning programmer. I loved programming since I was 16, discovering my love for it in highschool when learning to make a game in the Unity game engine. I'm familiar with the following programming languages:

  • C#: learnt it in 2021 for scripting in Unity
  • Java: learnt it in Computer Science class in highschool, spent most of my time in Grades 11 and 12 using Java
  • Processing: used it for making graphics in Media Arts class in highschool
  • Python: learnt it for scripting with the Blender Python API, later used it to try out Pygame and Blender's game engine
  • Arduino: this is C but I learnt this before learning C/C++, used it in Computer Engineering classes in highschool
  • C/C++: used a bit of it for programming Mirobo UBMP4s in high school Computer Engineering classes, learnt way more in college when persuing software engineering
  • 6808 Assembly: learnt it in college and I never want to touch it again
  • HTML, CSS: learnt it to make this website
  • JavaScript: learnt it to script in Three.js
  • Lua: used to configure Neovim, used a bit with LÖVE

Aspiring Graphics Programmer

My admiration for computer graphics grew with my interests in programming and 3D animation. Finding out I can combine my love for programming and graphics changed me. Since July of 2024, I have been trying teaching myself graphics programming (it's difficult but I love it). Currently, I am teaching myself OpenGL and GLSL. Eventually, I hope to move onto something modern like Vulkan once I'm more experienced. I also hope to experiment more with HLSL in Unity and the Godot Shader Language in Godot.

Amateur Linguist

I'm really into languages. Since I was kid, I have loved learning about other cultures and traditions, including their languages. For a while, I was grinding Duolingo, but that felt more of a game than actually learning, so I stopped that and tried learning languages through other means. My native tongue is English, but I find interest in these languages:

  • Deutsch: currently learning both Hochdeutsch and Schwiizerdütsch from my Swiss friends
  • Español: learnt some Spanish when I was younger, not really good at it but I can barely hold a conversation
  • Français: learnt a bit in school, but my French is really bad as I often confuse Parisian French with Swiss French
  • Nederlands: learnt some when I was younger, I'm not as good as I used to be
  • Dansk: an unfortunate event occured
  • Íslenska: I know this cool Icelandic guy and the language is so cool because they still use þorn
  • Norsk: Norwegian is interesting but I already know some Danish and I'm not sure if I want to learn Danish but less funny-sounding
  • Lingua Latina: learnt a bit in school, pretty cool language
  • ελληνικά: Greek is kinda cool, I wanna learn it in the future
  • Русский: I have no interest in learning Russian but I am going to torture myself by learning Russian just to read Tolstoy's War and Peace its original language
  • Suomi: my brother is learning Finnish so I might learn it as well for the funnies
  • Davvisámegiella: I discovered Northern Sámi through music, and I think it's a cool language
  • Kalaallisut: Greenlandic was also discovered through my music, I think it's also cool

Unfortunately, I do not think I'll be able to learn all of these languages. That's fine, I'm happy about learning as much as I can.

Wannabe Game Developer

I have had an interest in game development for as long as I have been learning to program. Throughout my time programming, I have used (and plan to use) a couple of game engines:

  • Unity: this was where I learnt how to program in C#, and where most of my experience lies in terms of game engines (picked it up in 2021)
  • Godot: learning Godot because I love FOSS, I use C# instead of GDScript for scripting (picked it up in 2025)
  • UPBGE: tried out Blender's game engine for a few months but I wasn't a fan of scripting in Python so I ditched it
  • GDevelop: yeah no
  • LÖVE: tried it out but it was more of a playground than using it as an actual game engine
  • Pygame: did a bit in highschool, but that's about it
  • Kyzen: soon to be first beta tester of Kyzen 2D game engine

Adventuring Animator

While learning and falling in love with programming at age 16, I also fell in love with Blender. My introduction came from Media Arts class, where I initially learnt Blender for making assets for Unity. I fell in love with creating models and experimenting with shaders. The following two years of high school were spent developing my skills in the software. After graduating highschool, I stopped using the software to focus on software engineering for college for about two years. Now I hope to revisit this old passion of mine, and also venture into the unknown territory of digital art with Krita.

Music Enjoyer

I listen to a lot of music. Uh, what type of music? It's a complicated mess. The genres and languages of the music I listen to is all over the place. I hope to eventually learn how to make my own music for future animation and game development projects using LMMS.